Skip to content
ViveEngine Documentation
Tutorial: Creating native plugin in C++
Initializing search
Home
Overview
Setting up
Guides
Examples
Reference
Resources
Support
ViveEngine Documentation
Home
Overview
Overview
What is ViveEngine?
How it works
Supported platforms
Setting up
Setting up
Setting up
Install the engine
Verify and activate
Download SDK
Try it out
Guides
Guides
Guides
Working with engine from your application
Working with engine from your application
Using the engine Control API
Compatibility policy
Engine discovery
Tutorial: Creating demo app in C#
Extending engine with custom plugins
Extending engine with custom plugins
Plugin types
Tutorial: Creating native plugin in C++
Controlling engine from command-line
Controlling engine from command-line
Available command-line tools
Tutorial: Using administration tool (ViveEngineAdm)
Tutorial: Using client tool (vive-ctl)
Distributing engine with your product
Distributing engine with your product
Distribution methods
Examples
Examples
Examples
.NET Demo Application
C++ native plugin demo
Reference
Reference
Reference
API specifications
API specifications
Control RPC (vive_engine.proto)
Native plugin interface (vive_plugin.h)
Developer libraries
Developer libraries
.NET client library (ViveSound.Sdk.Ctl)
.NET client exceptions
Go client library (vsctl)
Go client API definitions (vsapi)
Go client error codes
Command-line tools
Command-line tools
Administration tool (ViveEngineAdm)
Client tool (vive-ctl)
Resources
Resources
Resources
Downloads
Release notes
Support
Support
Support
Contact us
Home
Guides
Extending engine with custom plugins
Tutorial: Creating native plugin in C++
Under construction
This page is under construction.
Back to top